A moving pursuit. Choices along the way.

Chase &
Pursuit
Generator

Prepare a moving pursuit with changing distance, branching routes and mounting pressure. Build four to eight stages around the participants, obstacles and shortcuts, then review the catch and escape conditions for your table.

Adventurers run across tiled fantasy rooftops above a busy harbour while an armoured pursuer follows.
Moving pursuits with routes, obstacles and a clear finishWindows access through Desktop Command Centre

A moving pursuit. Choices along the way.

Keep the chase moving through the scene.

Prepare participants, route choices and a clear finish.

Who is pursuing whom

Name the pursuer, quarry and stakes.

Movement and distance

Set how each side moves and where they start.

Choices along the route

Prepare obstacles, branches and shortcuts.

A finish to review

Set catch and escape conditions.

Companions plan branching pursuit routes through a miniature fantasy city with bridges, rooftops and mounted figures.

Prepare the moving pursuit

A route with choices. Pressure that changes.

The illustration represents fictional scene preparation, not an application screen or generated image output.

Start with the pursuer, quarry, movement and stakes.

Choose the environment, intensity and starting distance.

From participants to a moving pursuit

Build the route. Review the finish.

Connect stages, movement and changing pressure.

01 · Set the pursuit

Choose type, environment, tier, stakes and intensity.

02 · Build the stages

Prepare four to eight stages around movement and distance.

03 · Add choices and pressure

Review routes, obstacles, reactions and timed events.

04 · Prepare to run it

Check the finish, aftermath and chosen table material.

Your pursuit toolkit

Stages. Branches. A finish to review.

Connect movement and distance to routes, obstacles, reactions and outside events.

Choose the pursuit

Set chase type, environment, party tier, participants and stakes.

Four to eight stages

Prepare a sequence around movement, starting distance and surroundings.

Branching routes

Offer safer paths, risky shortcuts and ways around obstacles.

Changing pressure

Add crowds, weather, visibility, fatigue and timed events.

Obstacles and counterplay

Review complications, pursuer reactions and setbacks that keep play moving.

Catch and escape conditions

Prepare the finish and what capture or escape would mean.

Refine and save the route

Edit, lock, regenerate selected parts, undo and keep account-library versions.

Review and use at the table

Copy chosen Dungeon Master or player-facing material, download or print.

Choose the detail the chase needs

Quick pursuit. More detailed routes.

Add surroundings and movement that matter to the scene.

Quick preparation

Start with the participants, stakes and intensity.

Deep preparation

Set stage count, movement and starting distance.

Surroundings

Add terrain, heights, crowds, weather and visibility.

Changing circumstances

Include fatigue, vehicles, magic and outside events.

Keep useful pursuit material

Refine the route. Save the choices.

Review the parts that suit your next session.

Selected parts

Edit, lock, regenerate and undo changes.

Account library

Save versions, rename, duplicate and reopen.

Organise pursuits

Search saved chases and add tags and notes.

Copy, download and print

Review the chosen view before sharing.

A rooftop pursuit reaches a raised harbour bridge and a small boat among market stalls and passing traffic.

A pursuit to review

Review the route and catch or escape.

Review the starting separation, stages, branches and obstacles.

Check the changing distance and catch or escape conditions together.

Review player-facing details before sharing.

Pursuit preparation with a clear scope

Keep the chase and combat distinct.

Review the finish and any optional encounter preparation.

Moving pursuit

Prepare chase stages rather than ordinary travel.

Reviewed finish

Check distance, stages and catch or escape conditions.

Selected planning handoff

Only objective and note prepare an inactive encounter.

Combat stays separate

No automatic combat start or initiative and hit-point transfer.

Choose your generator access

Review current access in your account.

Choose the required generator access and review current pricing in your account.

Individual generator access

Choose the required access for Chase & Pursuit Generator as a selected standalone generator.

Eligible generator packs

Select this generator within an eligible pack. Review current capacity and pricing in your account.

Separate product access

Other generators, Battlemaps and image-credit products have their own access arrangements. They are not included automatically.

Your VISINVOKE account

Create a free account, choose the required generator access and use Desktop Command Centre on Windows.

VISINVOKE means value

A changing route makes pursuit matter.

A focused tool for moving pursuits, meaningful route choices and practical running notes.

VISINVOKE means value. Quality. Ownership. Rewards.

Clear purpose

Start with who is chasing whom and why.

Route choices

Offer branches, obstacles and risky shortcuts.

Changing pressure

Prepare reactions, weather and timed events.

Room for play

Review the chase and its finish for your table.

Build your tabletop toolkit

Separate products. Connected account.

Each card opens its own product website. Review purpose and access separately; related products do not promise included access or automatic synchronisation.

Product artwork illustrates fictional scene preparation, not application screens or actual generated image output.

Quick answers

Moving pursuits in plain language.

Understand the route, stages, revision, sharing and optional combat preparation.

What does Chase & Pursuit Generator create?

Prepare a moving pursuit with starting separation, four to eight stages, branching routes, obstacles, risky shortcuts, complications and catch or escape conditions. Set who is pursuing whom, the stakes and how each side moves, then review the route and running notes for your table.

How do I choose access?

Create a free VISINVOKE account and review current generator access and pricing in your account. Choose the required access for this selected generator or an eligible generator pack. Other VISINVOKE products have separate access arrangements.

What do I enter in Quick or Deep preparation?

Quick starts with chase type, environment, party tier, pursuer, quarry, stakes and intensity. Deep adds stage count, movement, starting distance, terrain, heights, route branches, crowds, weather and visibility. Include mounts, vehicles, magic, fatigue, pursuer reactions, shortcuts and timed events as needed.

What pursuits can I prepare?

Choose from nine chase types and fourteen compatible environments. Prepare foot, mounted, vehicle, rooftop, wilderness, aerial, aquatic or magical pursuits. Review the stages, changing distance and catch or escape conditions together before running the chase.

How do I revise, keep and share the result?

Edit the chase, lock useful sections, regenerate selected routes, obstacles or outcomes, and undo changes. Save versions in your account library, rename or duplicate a pursuit, search, add tags and notes, then reopen it. Copy the complete Dungeon Master pursuit or chosen player-facing summary, download the structured record or print. Review current player-facing details before sharing, especially after edits, and keep private context in your own notes.

Where do I use it, and how does combat preparation work?

Open Chase & Pursuit Generator from the Generators collection in Desktop Command Centre on Windows. If the chase can lead to combat, optionally prepare a cornered confrontation or chokepoint ambush in Combat PRO. Only the selected objective and planning note transfer into an inactive encounter without enemies or zones. Stages, distances, routes and obstacles stay in the chase generator. Combat does not start automatically, and initiative, hit points or ongoing combat are not transferred.

Desktop Command Centre editorial illustration

Continue in VISINVOKE

One account. Your campaign.

Create a free VISINVOKE account and choose generator access.

Get Desktop Command Centre from your account installer page. Sign in on Windows and open Chase & Pursuit Generator.